Diego Prates de Andrade - Game Producer

Diego Prates de Andrade

Senior Technical Producer at Avalanche Studios

Production & Strategy professional with 13+ years in AAA and indie development. Experienced in leading engineering and cross-disciplinary teams and partnering with boards and executives on growth, risk, and milestone investments. Skilled in team building, workflow improvement, and multiplatform delivery — always aligning production decisions to maximize player value.

About

Turning Vision Into Reality

As a seasoned Production & Strategy professional with over 13 years in AAA and indie development, I’ve led cross-disciplinary teams and collaborated with publishers, boards, and C-suites to shape portfolios and deliver impact. My experience spans Ubisoft, Samsung, Thunderful, and Avalanche, where I built teams, improved workflows, and aligned projects with both creative vision and business goals.

I’ve managed budgets, risk, and milestone gates, secured publishing deals, and unified technical roadmaps across multiple studios and platforms. With hands-on expertise in Snowdrop, Apex, Unity, and Unreal, I bridge production strategy and technical execution.

Passionate about creating value for players, I thrive in dynamic environments — helping teams adapt, align, and deliver experiences that resonate worldwide.

10+
Published Games
AAA, and indie titles on console, PC, and mobile.
Led teams up to
50 developers
balancing creative ambition with technical delivery.
4
Game engines experience
Unity, Unreal, Snowdrop (Ubisoft), Apex (Avalanche)

Game Portfolio

A showcase of the interactive experiences I've helped bring to life across multiple platforms and genres.

Contraband game screenshot

Contraband

Senior Technical Producer

Open-world co-op action game from Avalanche Studios in partnership with Microsoft.

While working on Contraband, I led the Core Tech and Live Platform teams, overseeing technical production and ensuring seamless collaboration with the Central Technology Team and Publisher

Star Wars Outlaws game screenshot

Star Wars Outlaws

Technical Associate Producer

Open-world Star Wars game where you play as scoundrel Kay Vess in the criminal underworld.

I led the animation, audio, and physics teams, overseeing technical production and ensuring seamless integration of the Snowdrop engine with the game, driving technical innovation and collaboration.

Avatar: Frontiers of Pandora game screenshot

Avatar: Frontiers of Pandora

Technical Associate Producer

First-person action-adventure game set in the Western Frontier of Pandora with stunning visuals.

I led the animation, audio, and physics teams, overseeing technical production and ensuring seamless integration of the Snowdrop engine with the game, driving technical innovation and collaboration.

Tin & Kuna game screenshot

Tin & Kuna

Executive Producer

Charming adventure platformer featuring a magical journey through beautiful hand-crafted worlds.

I served as Executive Producer on the game project, overseeing high-level strategy and direction, managing publisher relations, budget planning, and timeline management, while collaborating closely with the production team to drive project success.

Idle Idol game screenshot

Idle Idol

Executive Producer

K-Pop idol management game where you build your own entertainment agency and create superstar idols.

I served as Executive Producer on the game project, overseeing high-level strategy and direction, managing publisher relations, budget planning, and timeline management, while collaborating closely with the production team to drive project success.

Holo Crimes game screenshot

Holo Crimes

Executive Producer

Detective mystery game featuring holographic crime scene investigation and futuristic forensics.

I served as Executive Producer on the game project, overseeing high-level strategy and direction, managing publisher relations, budget planning, and timeline management, while collaborating closely with the production team to drive project success.

Kepler - Pathfinder game screenshot

Kepler - Pathfinder

Producer

Space combat game where you fight hordes of enemy ships.

I produced a proof-of-concept VR game and app, leveraging the project to develop and test an in-house engine for VR experiences. I oversaw project planning, resource allocation, and stakeholder communication, ensuring the prototype met technical and creative goals.

Sletters game screenshot

Sletters

Programmer / Producer

Innovative word puzzle game combining letter manipulation with strategic thinking and wordplay.

I wore multiple hats as Programmer and Producer on a small Unity game project, developing core features, managing artists and QA, and driving project planning and scheduling to deliver a high-quality result.

Go Surf! game screenshot

Go Surf - The Endless Wave

Producer

Go Surf is a relaxing and challenging experience of ride an endless wave!

I produced the iOS and tvOS ports of this Android game, managing a team of programmers and QA, and driving project planning, development, and testing to deliver a polished and feature-complete experience on Apple platforms.

Like a Boss! game screenshot

Like a Boss!

Programmer

Mobile RPG where the player impersonates a dungeon boss.

I was the programmer behind the backend and AI systems for this game, designing and implementing the entire server-side architecture, AI logic, and key systems that powered the game's core functionality and player engagement.

Taikodom - Living Universe game screenshot

Taikodom - Living Universe

Programmer

Sci-fi MMORPG space combat, ship customization, and galactic exploration.

I contributed to the server-side simulation systems, building and optimizing the code that brought the game world to life, managing complex interactions, and ensuring a stable and responsive experience for players.

Experience

A journey through the gaming industry, from indie studios to AAA development.

Avalanche Studios

Malmö, Sweden

Senior Technical Producer

2025 - Present

• Worked with Microsoft to strengthen milestone predictability and platform compliance.
• Partnered with design, art, and engineering leads to align milestones and technical roadmaps.
• Coordinated technical teams while managing the Microsoft publishing relationship.
• Introduced workflow improvements to support more consistent milestone tracking.
• Supported growth of the live platform team, adding technical capacity.
• Applied risk tracking practices to milestone planning for earlier issue visibility.
• Aligned with central tech stakeholders to match project and studio priorities.

Thunderful Games

Gothenburg, Sweden

Senior Producer

2024 - 2025

• Managed budget, roadmap, and cross-functional teams on a multi-platform project.
• Facilitated Lean Inception workshops, aligning stakeholders and reducing miscommunication.
• Aligned production with C-suite, supporting portfolio-level decisions.
• Presented to board, aligning milestone gates with investment decisions
• Reorganized and integrated developers from other projects.
• Maintained and refined risk management practices.
• Standardized Jira workflows and reporting to improve stakeholder visibility.

Massive Entertainment

Malmö, Sweden

Technical Associate Producer

2020 - 2024

• Created a team-wide roadmap, improving transparency across projects.
• Coordinated engine development for Avatar and supported development for Star Wars.
• Balanced priorities between engine and game teams, reducing rework.
• Drove collaboration across Ubisoft locations, strengthening global alignment.
• Formed and mentored the physics team, fostering collaboration and leadership.
• Integrated risk tracking into stakeholder management.
• Contributed to certification readiness (Xbox, PlayStation).
• Mentored project coordinators on Jira workflows, improving cross-project visibility.

Samsung - SIDIA

Manaus, Brazil

Executive Producer

2018 - 2020

• Oversaw Black River Studios (Samsung SIDIA’s internal game division), managing its projects portfolio.
• Increased studio productivity by over 200% through restructuring and portfolio diversification.
• Secured and managed publishing deal with Aksys Games for Tin & Kuna.
• Aligned production with C-suite to support long-term growth.
• Oversaw budgets and resource allocation.
• Hired and mentored producers, building leadership capacity.
• Created portfolio-wide risk practices, balancing investment and delivery capacity.
• Established KPI-driven planning and reporting across the portfolio.
• Coordinated first-party submissions (Xbox, PlayStation, Nintendo) with publisher and platform partners.


Lead Programmer / Tecnhical Producer

2017 - 2018

• Led a multidisciplinary engineering team delivering games and software.
• Developed software for prototype Samsung hardware, accelerating R&D decisions.
• Collaborated with global Samsung teams for technical alignment.
• Recruited programmers across multiple disciplines.

Diverso Games

São Paulo, Brazil

Programmer / Producer

2016 - 2017

• Directed a small team through the full development cycle, improving delivery efficiency.

Firehorse Studio

São Paulo, Brazil

Programmer

2014 - 2016

• Developed scalable systems for mobile and PC games, improving multiplayer performance.

Hoplon Infotainment

Florianópolis, Brazil

Producer

2013 - 2014

• Promoted to producer, coordinated co-development with Square Enix Latin America.


Programmer

2012 - 2013

• Built gameplay features and AI systems in Unity3D and C#, optimizing performance and pipelines.

Let's Connect

Ready to discuss your next gaming project or explore collaboration opportunities? I'd love to hear from you.